
INTER
About
INTER is a city-surveillance program thought to be installed in the mid 2040's, though its exact date of activation is unknown.
While primarily used for the management of city functions, such as traffic, municipal utilities, and emergency response management, an uptick in law enforcement activity and raids indicate its use is far more widespread.
Its data streams are assumed to be extensive, with information being routed to INTER through public and private channels.
Credits
Amila Nuhodzic / Programming, Design
Nick Peek / Art, Audio
Special thanks to Josh Savage for helping Amila with prog questions!! <3 and Grafik Games for the word quiz tutorial.
Notes
If playing on browser, there may be some formatting errors depending on browser and resolution.
This was created for WereKiwi's Sweet As Jam 2025, with Auckland Makes Games.
| Status | Prototype |
| Platforms | HTML5, Windows |
| Authors | Peekage, meelworms |
| Genre | Puzzle, Interactive Fiction |
| Made with | Unity |
| Tags | 2D, Atmospheric, Short, Singleplayer, Unity |
Download
Install instructions
If you are downloading the Windows build, go to your downloads folder, extract the file and launch INTER.exe



Comments
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Play liveblog
Neat interface :) Unfortunately I suck at word puzzles so got hard stuck for 15+ minutes on the first challenge 😅 Here is a list of words I made instead: Verbage, beer, vege, bag, rage, beaver, verge, averege(sp)...
WAIT. I GOT IT 💪💪🥳
Some kind of clue mechanic like Wordle might have helped those with less hard-stuck resilience, I probably would have given up if I hadn't given myself an extra challenge for this comment lol.
And then I breezed through the next 2, huh. Don't know what was tripping me up on the first there then. The number of vowels? The length of the word?
Payoff achieved, nice little peek into a narrative and I enjoyed how it tied the answers into it. Enjoyed the slick simple interface with enough animation to keep it interesting. Left me wanting more, which is probably what you want from a jam game like this. Though I could see people bouncing off from too long without progress, that's just the nature of puzzles I think. Glad I managed to surpass it in the end!